Kunos Simulazioni released V0.6 of Assetto Corsa Evo on 15 April 2026. The update adds six cars, Sebring, self-hosted servers, a reworked controller setup, and a long list of physics and AI changes.
Six new cars and Sebring
The V0.6 car list covers modern GT racing and classic road cars: Audi R8 LMS GT4 Evo, Ferrari 296 GT3, Ferrari 288 GTO, Ford Mustang GT3, Lamborghini Countach LP5000 QV, and Porsche 992 GT3 R Rennsport.
Sebring International Raceway is the first Kunos track built from scratch for AC Evo rather than carried over from earlier titles.
Self-hosted servers via Steam
The biggest change in V0.6 is how multiplayer servers work. Players can now host their own dedicated servers for free through a Steam Tools app.
Before V0.6, you had to rent server time from Kunos and its partner SIATI, at €5 a day or €15 a month. The paid option still exists through the browser, but the free self-hosted route is now the obvious choice for leagues and private racing.
Controller mapping reworked
The controls page has been rebuilt along the same lines as Assetto Corsa Competizione and Assetto Corsa Rally. Mapping is now organised by input type, DirectInput, XInput, or keyboard, rather than by individual device.
The previous system required cycling through hundreds of actions to find the one you wanted to bind. V0.6 also adds the ability to map the shift modifier for combined inputs on DI and XI devices.
AI and multiplayer
Kunos has replaced the AI's track modelling with a new system. The stated aim is more accurate AI behaviour in sections with slope and compression. AI cars are also now allowed to attack with slightly less predicted overlap, which should mean more wheel-to-wheel action.
The AI track data is not compatible with the previous tuning, so further adjustments are expected in later updates.
On the multiplayer side, netcode has been updated with improved timing, prediction and more stable collision handling. A crash that could take down all clients on a server simultaneously has been fixed. Server and client CPU performance have both been improved.
Physics, tyres and suspension
The main physics changes in V0.6:
- A new tyre contact model using a triangular contact patch, aimed at preventing the sinking issues seen at places like the Nürburgring.
- Support for front multilink strut suspension, plus roll centre and pitch centre calculations.
- More realistic coilover simulation, including threaded collar position and bumpstop engagement windows.
- Race tyre compounds have been stiffened, and all wet tyres have been refreshed.
- DCT and sequential cars have had excessive engine inertia reduced to eliminate torque burst on upshifts.
- An initial BoP pass has been applied to all GT3 cars, engine balancing only, no added ballast. GT2 has had a wider overhaul covering BoP, aero, weight and power.
Many individual cars have had specific setup or handling changes. The full list is in the changelog below.
Telemetry, graphics and audio
Official MoTeC telemetry support is in, exposed through the setup page via an updated shared memory stack. Telemetry now also saves automatically when you teleport to the pit.
On graphics, the Nürburgring Nordschleife has had 2026 season updates, including altered barrier placement. There are minor visual fixes at Laguna Seca and on the Nordschleife marshals.
The BMW M3 E46 CSL, Honda NSX, Porsche 718 GT4 RS and Porsche 992 GT3 RS have had their soundsets remade, with car-specific backfires and exhaust tone. Kunos has also moved to a new multichannel mix system and added volume scaling for opponent cars.
Assetto Corsa Evo V0.6 changelog
General
- Audi R8 LMS GT4 Evo
- Ferrari 296 GT3
- Ferrari 288 GTO
- Ford Mustang GT3
- Lamborghini Countach LP5000 QV
- Porsche 992 GT3 R Rennsport
- Sebring
- Exceptions should now be more likely to print crash dumps
- Reworked shared memory output with gameplay items
- Physics mesh pointers for loading time optimisation
- Overhaul on AI CPU performance, part of ongoing optimisation work
- Logs are now saved after every game launch with a timestamp in a Logs folder instead of a single log file being overwritten each time (capped at 10 files)
- Official MoTeC telemetry support
Multiplayer
- Introduced netcode updates with improved timing, prediction and more stable collisions
- Fixed a crash that could occur to all clients connected to a server simultaneously
- Improved CPU performance on servers as well as clients
Physics and handling
Suspension:
- Added coilover direction modelling to suspension wishbones
- Implemented support for front multilink strut suspension
- Improved multilink suspension system with configurable coilover direction and optional chassis hinge joints
- Added scrub radius calculation for multilink strut suspensions
- Implemented roll centre and pitch centre calculations, with instantaneous tyre rotation centre lines in the car data editor
- More realistic coilover simulation, including threaded collar position simulation and bumpstop engagement windows that vary with collar position
- Hardened bumpstop collision handling and improved the bumpstop telemetry graph
Tyres:
- Fixed tyre model instability that could cause crashes on some race cars
- Implemented a new tyre contact model using a triangular contact patch to prevent sinking issues
- Raised the raycast starting point as an additional safeguard against tyre sinking
- Added progressive vertical spring behaviour to tyres
- Increased stiffness for race tyre compounds
- Improved and cleaned up hysteretic tyre damping
- Fixed issues in the tyre thermal model affecting IMO temperature development
- Refreshed all wet tyres with nonlinear spring and correct groove factor
Telemetry
- Added new telemetry channels
- Improved bumpstop telemetry graph
- Telemetry now saves automatically when teleporting to pit
Other
- Every car now defaults to the most performant tyre compound available
- New dampers for racing cars
- Removed automatic throttle cut that was previously present in all manual gearboxes
- Simplified engine restrictor model with torque scaling applied at the crankshaft
- Reworked bumpstop logic for all cars, coilover and bumpstop ranges are now relative to car frame
- Reduced excessive engine inertia in DCT and sequential cars to eliminate torque burst on upshifts
- AMG GT2 fixed toe and tyre pressure setup steps
- Audi SQ locked diff modes now with ABS off
- Audi RS 3 slightly smoother steering sensitivity for torque rear mode
- BMW M2 CS Racing suspension review, stiffer ARBs
- BMW M4 GT3 aero balance and overall updates
- BMW M3 CSL reworked suspension, updated setup
- Caterham 485 CSR stabilised bump steer, reduced shifting-induced torque burst
- Ferrari 296 GTB rear bump steer fix, progressive springs and better slow/fast damping transition, drivetrain efficiency tweaks
- Ferrari SP3 overall handling updates, drivetrain efficiency tweaks
- Ferrari 488 Challenge better differential logic
- Lamborghini Huracán STO minor power and drag tweaks
- Mazda MX5 Cup revised engines for ND1 and ND2 variants, fixed autoshifter assist behaviour
- Porsche 718 GT4 RS aero and other updates
- Porsche 718 GT4 CS MR original damper curves, stabilised bump steer
- Porsche 992 GT3 Cup reworked data, including aero and multilink suspension
- Porsche 992 GT3 RS reworked suspension and improved aero
- Toyota GR86 and Lotus Exige V6 fix for automatic gearbox assist allowing the car to stall
- Initial BoP pass for all GT3 cars (engine balancing only, no added ballast)
- GT2 overhaul: BoP, adjusted aero maps, weights, power
- Adjusted Performance Index calculation with decreased gearing influence, slightly rebalancing all cars
AI
- Replaced the AI's track modelling with a more accurate system, especially noticeable in sections with slope and compression
- New system not compatible with previous track fine-tuning, further adjustments expected
- AI to AI attacks allowed with slightly less required predicted overlap, resulting in more action
Gameplay
- Reworked pit stop and penalty logic
- Fixed serving stacked DT and SG incorrectly clearing when serving just the DT
- Fixed various instances of ideal line mismatches
- Fixed track limits logic misunderstanding U-turns and reversing and giving the player gain penalties
- Fix for player getting stuck after clicking on a driver in timetables
- Fixed in-game car number not respecting the selected one with the saved car
- COTA and Brands Hatch new track limits
- Sebring and Mt Panorama AI line tweaks
- Fixed setup-adjusted wing animations not being visible in replay
- Fixed dynamic weather not updating conditions correctly, weather model tweaks
- Fixed an issue in the weather model causing a mismatch between physical and visual rain properties
Graphics and rendering
- Nordschleife marshal fixes
- Laguna Seca minor visual fixes
- Fixed a couple of minor customisation errors (Lotus Exige, Dallara Stradale)
- Nürburgring 2026 season updates
- Initial implementation of dynamic numberplates
- Fixed tyre rotation speed in slow-motion replay
- Updated Chevrolet Camaro ZL1 dash display graphics
- Updated VW Golf Mk8 GTI dash display graphics
Audio
- BMW M3 E46 CSL, Honda NSX, Porsche 718 GT4 RS and Porsche 992 GT3 RS soundsets remade
- Advanced multichannel management, new approach to dynamically managing the mix from three specific sources
- Improved reverb effect for underpasses
- Volume distance scaling for opponent cars
- Startup sequence sounds for all cars released so far, tweaked startup volumes
- Horn and turn indicator sounds added to relevant cars
UI
- Revised controls page, now based around input type (DI, XI, keyboard) instead of individual devices
- Input-related fixes, adds the ability to map the shift modifier for combined inputs on DI and XI devices
- Cleaned up obsolete input groups
- Revised car selection page used in every relevant menu
- Single-player and multiplayer car selection and vehicle hub now use the same page, defaulting to the catalogue view
- My Cars section uses a showroom-focused version defaulting to the showroom view
- Vehicle selection customisation return path fix
- Added modal when adding new cars after customisation
- Fixes to various car subcategories
- Fixed mirror adjustment not working when active mirrors are central and either side
- Telemetry output now exposed in setup page via MoTeC
- View settings camera settings only active when the active camera is a drivable one
- Fixed view settings becoming unresponsive when single mirror rendering mode is used
- Replay now has direct route to settings menu
- Ballast and engine restrictor added in the SP grid mixer
- UI now allows 3-digit custom numbers
- Fixed a change in fonts paths that corrupted in-game texts in certain situations
- Fixed a crash when remapping an input from a device that was no longer connected
V0.6.1 hotfix
- Restored copy-paste functionality from the daily racing website
- Fuel density synced across cars
- Fixed a crash scenario when joining a session
- Porsche Cayman GT4 CS MR fully reworked aero map
- Mazda MX5 Cup minor drag and power correction
- Ferrari 288 GTO increased steer lock
- Fixed rain-dependent gameplay functions reading an incorrect source value
- Updated Volkswagen Golf GTI and Alfa Junior dashes
- UI: pitlane chat window flexible positioning
- UI: pitlane event info breakdown duration time floored to nearest minute
- Minor visual fixes for Sebring and Nürburgring
- Adjusted F2004 visual stance
- R8 GT4 windshield mask updated to exclude banner area for water and damage effects
V0.6.2 hotfix
- Improvements to shared memory mapping
- Rework of server browser pings
- Out-of-track surface tweak to reduce the likelihood of exaggerated jolts when clipping grass behind kerbs
- Mazda MX5 NA and Caterham 485 CSR: softer tyres
- Caterham 485 CSR: increased lift and drag, adjusted aero balance
- BMW M3 E46 CSL rear suspension setup and damping tweaks
- Fixed incorrect default compound on the Dallara Stradale (both road and trackday variants)
- Ferrari 296 GT3 brake light emissive fixed
- Lamborghini Countach fixed wrong colour of opponent brake lights
